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Porting 10,000 lines of vibe-coded JavaScript to Unity. What could possibly go wrong?

Porting 10,000 lines of vibe-coded JavaScript to Unity. What could possibly go wrong?

The Cascade web prototype was working. Playtests were going well. Players were smiling, replaying, asking questions. We finally had gameplay that actually held together. Small problem: it was JavaScript. Vibe coded. Half understood. A house of cards held together by duct tape and prayers. Quick reminder: we had just killed
Parallel-Minds Teams 06 Jan 2026
Procedural HexaGrid on Unity - Shader Graph + VFX Graph

The day I realized I wanted to do a job I didn't know existed

Marc Lecocq 15 Dec 2025
A playtest destroyed 8 months of work. Thank you.❤️

A playtest destroyed 8 months of work. Thank you.❤️

Parallel-Minds Teams 28 Nov 2025

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