Parallel Minds Devlog
  • Home
  • About
  • Discord
  • FR
Sign in Subscribe

en

Porting 10,000 lines of vibe-coded JavaScript to Unity. What could possibly go wrong?

Porting 10,000 lines of vibe-coded JavaScript to Unity. What could possibly go wrong?

The Cascade web prototype was working. Playtests were going well. Players were smiling, replaying, asking questions. We finally had gameplay that actually held together. Small problem: it was JavaScript. Vibe coded. Half understood. A house of cards held together by duct tape and prayers. Quick reminder: we had just killed
Parallel-Minds Teams 06 Jan 2026
Procedural HexaGrid on Unity - Shader Graph + VFX Graph

The day I realized I wanted to do a job I didn't know existed

A year ago, we were still working on Symphony of Cards (SoC). You know, the project we eventually "cut" – we told you about it here: A playtest destroyed 8 months of work. Thank you.❤️This story doesn’t start with a game. It starts with a decision. The
Marc Lecocq 15 Dec 2025
A playtest destroyed 8 months of work. Thank you.❤️

A playtest destroyed 8 months of work. Thank you.❤️

This story doesn't start with a game. It starts with a decision. The decision to leave a stable, technical, IT-focused career to jump into an industry we'd been dreaming about for years: video games. It wasn't an easy choice, but it was the only
Parallel-Minds Teams 28 Nov 2025

Subscribe to Parallel Minds Devlog

Don't miss out on the latest news. Sign up now to get access to the library of members-only articles.
  • Sign up
  • Join our Discord
Parallel Minds Devlog © 2026. Powered by Ghost